The gauge is charged mainly by performing special moves, but is also charged at a slower pace by both giving and receiving damage. MAX Mode returns, allowing access to numerous attack cancels and special MAX Super Special Moves and new MAX2 Super Special Moves.Įach player has their own Power Gauge, displayed at the bottom of the screen."Tactical Order System" and "Striker" systems removed entirely.Single Mode - Players choose only one fighter and fights are played in traditional rounds (one-round, best-of-three, and best-of-five).The match ends when all fighters of one team are eliminated. Fights are played in single-elimination rounds, with the winner of each round receiving some of their vitality back. Prior to each match, each player chooses the order each fighter will fight in. Team Mode - Players choose three fighters for their team.The game includes two team-based modes (which can be switched by the arcade operator or in the home version): Most of the gameplay remains the same as its predecessor, with some new additions and changes (including updated movelists for all characters). The King of Fighters 2000 plays like a traditional 2D fighting game using four buttons: Light Punch (A), Light Kick (B), Strong Punch (C), and Strong Kick (D). The game was ported to the Dreamcast, PlayStation 2 and Xbox, a well as later remade under the name The King of Fighters 2002 Unlimited Match. The ninth installment of the King of Fighters series (and the sequel to The King of Fighters 2001), King of Fighters 2002 eschews the "Tactical Order System" of previous games (as well as the entire "Striker" system) and brings fighters from both the "Orochi Saga" and "NESTS Saga" arcs together for the series' second non-canonical "Dream Match". It was subsequently released for the Neo Geo AES on December 18, 2002. The King of Fighters 2002: Challenge to Ultimate Battle is a 2D tag-team fighting game developed by Eolith and released by Playmore for arcades (running Neo Geo MVS hardware) on October 10, 2002.
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